Açık Dünya Suç Oyununa MatuCraft Modu Promptu

9 Kasım 2026 Pazartesi
Açık Dünya Suç Oyununa MatuCraft Modu Promptu

Bir açık dünya suç oyununun hikâye moduna blok dünyası öğeleri taşıyan bir mod promptu: alt kısımda 9 yuvalı eşya çubuğu, envanter ekranı, blok koyup kırma, fitili yanıp patlayan TNT, kılıç ve kazma, çift zıplamayla açılan kanatlar ve havai fişekle hızlanma. Her özellik tek tek yapılıp oyunda çalıştığı kanıtlanıyor.

Prompt yalnızca hikâye modunda ve çevrimdışı çalışmayı, hile korumasını atlatmamayı, önce yedek almayı ve oyun dosyalarına doğrudan dokunmamayı kesin kural olarak koyuyor. universal-modder eklentisiyle, bilgisayarında komut çalıştırabilen bir ajan için yazıldı. Prompt İngilizce.

I own GTA V Enhanced on PC and I am not a programmer, so please do the technical work and explain things to me in simple Turkish. Use the universal-modder plugin: follow the mod-any-game skill loop and the mashup-mods skill (Pattern 1: port Minecraft content into GTA V using GTA's own mod API, no two-process passthrough).

/plugin marketplace add rehan-remade/universal-modder
/plugin install universal-modder@universal-modder

GOAL
A single-player "Minecraft in GTA V" mod for Story Mode ONLY, offline, on my own machine. Features, in this order:
1. Player becomes a blocky Minecraft-style hero (character model / look).
2. A Minecraft-style HUD: 9-slot hotbar at the bottom of the screen with item icons and stack counts (like 64), selected-slot highlight, scroll wheel / number keys to switch slots.
3. An inventory screen (E key) with a set of items: TNT, sword, pickaxe, axe, dirt, stone, wood, glass, torch, food, firework rockets, elytra.
4. Block placing and breaking: cube props placed on a grid in front of the player, removed on break, using a raycast from the camera.
5. TNT: placing it ignites it with a fuse and flash, then a big explosion after a few seconds.
6. Sword and pickaxe: melee damage / faster block breaking.
7. Elytra: double-tap jump to open wings and glide, firework rocket gives a speed boost.
Build one feature at a time, prove each works in the real game (screenshot + log), commit it, then go on.

HARD RULES (do not break these)
- Story Mode and offline only. Never touch GTA Online.
- Do not bypass, spoof or tamper with any anti-cheat, DRM or ownership check. The only allowed way to run script mods is Rockstar Launcher's official "disable BattlEye for Story Mode" option. Tell me exactly which clicks to do myself and wait for me. Remind me to turn BattlEye back on before I ever play Online.
- Work on a separate copy of the game folder if possible, and never edit original game files in place.
- Before touching anything, back up my save/profile folders with `um backup create` and write the restore command in MODLOG.md.
- Ask me before installing any loader or DLL into a game folder, before changing registry/graphics settings, before deleting anything, before taking over my mouse/keyboard for long automated tests, and before publishing anything.
- Download loaders only from official sources (Script Hook V from AB Software Development / official page, ScriptHookVDotNet Enhanced from its official repo, ASI loader from its official page). Check the latest versions for GTA V Enhanced build myself instead of trusting memory. Use OpenRPF, not OpenIV, for Enhanced if a mods-folder loader is needed.
- Do not copy or ship game files or Minecraft files. Any Minecraft textures must come from my own Minecraft install at runtime through a converter script, or be made as look-alikes. Never commit game files. Run `um publish check` before I share anything.
- Do not use leaked source code or builds.

WORKFLOW
1. Run `um scan` for GTA V and Minecraft (I may or may not own Minecraft Java; if not found, use original look-alike assets and tell me).
2. Check that Python 3.10+, ffmpeg and uv exist; install what is missing after asking me. Blender is optional.
3. Research the current GTA V Enhanced modding state (Script Hook V build support, ScriptHookVDotNet Enhanced, gameconfig/limits), then write MODDING_PLAN.md with the route, the reasons, the risks (entity/prop limits, HUD drawing method, character model swap method) and show me a short Turkish summary BEFORE installing anything.
4. Keep MODLOG.md updated with paths, versions, failures and next step.
5. Set up the lab: windowed mode at a known size, separate profile/save if possible.
6. Vertical slice first: a hello-world C# script that loads in Story Mode and shows a message. Then the cube placing/breaking. Then continue the feature list.
7. If the same failure happens 3 times, stop, write what you learned, and try another approach or ask me.
8. FAL_KEY is optional. If it is not set, use simple procedural/placeholder icons and textures and tell me what I could improve later with fal.
9. When features work, record a 30-45 second clip with `um win record` and give me the mod folder, a short README (Turkish install steps, how to remove the mod, how to restore my backup, control keys) and the clip.

COMMUNICATION
Talk to me in Turkish, keep messages short. Only ask questions when blocked. Give me a numbered list of the manual things only I can do (Launcher clicks, approvals). Be honest about what does not work yet. Do not claim something works until you have seen it in the running game.

Start now with steps 1-3 and show me the plan.

Yorumlar

Yorum Yap

Batu Matu

YouTube kanalımda geliştirdiğim oyunları burada oynayabilir, yayınladığım proje dosyalarını indirebilirsin.

Oyunların açıklamalarında kullanılan araçları ve yapım sürecini bulabilirsin.